#ifndef _PLAYER_STATE_TAKE_DAMAGE_H_
#define _PLAYER_STATE_TAKE_DAMAGE_H_

#include "PlayerState.h"

class PlayerStateTakeDamage : public PlayerState
{
public:
	PlayerStateTakeDamage(Player* player);
	~PlayerStateTakeDamage(void);

	int update();
	void activate();
	void deactivate();
	char* ID() { return "Take Damage"; }

private:
	float _direction;
};

#endif // _PLAYER_STATE_TAKE_DAMAGE_H_